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	<title>Comments on: Marlowe and Me</title>
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	<link>http://www.narrativeflood.com/2010/marlowe-and-me</link>
	<description>A light-hearted look at the world of story and writing in games</description>
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		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/marlowe-and-me#comment-115</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 25 Mar 2010 07:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=596#comment-115</guid>
		<description>True, although I think my favourite use of that one was Ethan being able to back out of the Trials. Without going into spoilers, I don&#039;t remember Jayden finding many clues that really struck me as all that important, not in terms of playing along at home.</description>
		<content:encoded><![CDATA[<p>True, although I think my favourite use of that one was Ethan being able to back out of the Trials. Without going into spoilers, I don&#8217;t remember Jayden finding many clues that really struck me as all that important, not in terms of playing along at home.</p>
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		<title>By: Bob Chance</title>
		<link>http://www.narrativeflood.com/2010/marlowe-and-me#comment-114</link>
		<dc:creator>Bob Chance</dc:creator>
		<pubDate>Thu, 25 Mar 2010 04:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=596#comment-114</guid>
		<description>Just one minor thing I wanted to bring up:
In Heavy Rain, playing as Jayden Norman *does* actually require you to collect clues (WHICH YOU CAN TOTALLY MISS! The entire game is structured in a way that you can still &quot;progress&quot; even if you don&#039;t &quot;accomplish&quot; all there is to do in a scene--it simply changes the outcome of the game, which is cool because there&#039;s 18 total endings) and then piece together back in his &quot;ARI&quot; Office to solve the crime.

It&#039;s a minor portion of the game, true, but it&#039;s a satisfying experience figuring out just exactly who&#039;s the &quot;Origami Killer&quot; by analyzing &quot;your own clues&quot; :).</description>
		<content:encoded><![CDATA[<p>Just one minor thing I wanted to bring up:<br />
In Heavy Rain, playing as Jayden Norman *does* actually require you to collect clues (WHICH YOU CAN TOTALLY MISS! The entire game is structured in a way that you can still &#8220;progress&#8221; even if you don&#8217;t &#8220;accomplish&#8221; all there is to do in a scene&#8211;it simply changes the outcome of the game, which is cool because there&#8217;s 18 total endings) and then piece together back in his &#8220;ARI&#8221; Office to solve the crime.</p>
<p>It&#8217;s a minor portion of the game, true, but it&#8217;s a satisfying experience figuring out just exactly who&#8217;s the &#8220;Origami Killer&#8221; by analyzing &#8220;your own clues&#8221; <img src='http://www.narrativeflood.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/marlowe-and-me#comment-53</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=596#comment-53</guid>
		<description>Hey, sir. Love the concept there. I&#039;ve dropped you an e-mail with some thoughts and suggestions.</description>
		<content:encoded><![CDATA[<p>Hey, sir. Love the concept there. I&#8217;ve dropped you an e-mail with some thoughts and suggestions.</p>
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		<title>By: Corbin Supak</title>
		<link>http://www.narrativeflood.com/2010/marlowe-and-me#comment-52</link>
		<dc:creator>Corbin Supak</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=596#comment-52</guid>
		<description>Hey there,
I&#039;m currently procrastinating on the story for my student game project, Nine Lives Til Midnight.
It might be up your alley.
Check out the link
http://www.fiea.ucf.edu/joomla/index.php/curriculum/student-work/in-development
Anyway, we made a demo level, and now I need to flesh out the entire story and design it for a intro/tutorial, and the rest of the experience.

Here&#039;s where I&#039;m at..
Cat City - a &#039;Liberia&#039; for liberated cats who have fled human society. Idealistic origins, but has seen better days.
Sonny Ray, main character. Escaped from pound as a youth, though his 8 siblings did not escape. Hates what Cat City has become (run by catnip mob). Lost his girl (Muffin) to the scene, and is ostensibly looking for her. 
The girlfriend of the mob boss, Frosty, contacts Sonny for his help in taking the mob boss out. She wants her freedom. She&#039;s also apparently a bit of a madame, and knows where to find Muffin.
We find out the mob has another business - shipping junky cats back to human culture for profit.
There&#039;s more back story to Frosty, but this is basically where I&#039;m at. I want an ending that could be 2 or 3 different outcomes.
Any advice?</description>
		<content:encoded><![CDATA[<p>Hey there,<br />
I&#8217;m currently procrastinating on the story for my student game project, Nine Lives Til Midnight.<br />
It might be up your alley.<br />
Check out the link<br />
<a href="http://www.fiea.ucf.edu/joomla/index.php/curriculum/student-work/in-development" rel="nofollow">http://www.fiea.ucf.edu/joomla/index.php/curriculum/student-work/in-development</a><br />
Anyway, we made a demo level, and now I need to flesh out the entire story and design it for a intro/tutorial, and the rest of the experience.</p>
<p>Here&#8217;s where I&#8217;m at..<br />
Cat City &#8211; a &#8216;Liberia&#8217; for liberated cats who have fled human society. Idealistic origins, but has seen better days.<br />
Sonny Ray, main character. Escaped from pound as a youth, though his 8 siblings did not escape. Hates what Cat City has become (run by catnip mob). Lost his girl (Muffin) to the scene, and is ostensibly looking for her.<br />
The girlfriend of the mob boss, Frosty, contacts Sonny for his help in taking the mob boss out. She wants her freedom. She&#8217;s also apparently a bit of a madame, and knows where to find Muffin.<br />
We find out the mob has another business &#8211; shipping junky cats back to human culture for profit.<br />
There&#8217;s more back story to Frosty, but this is basically where I&#8217;m at. I want an ending that could be 2 or 3 different outcomes.<br />
Any advice?</p>
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