<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Now That&#8217;s What I Call Gaming #1</title>
	<atom:link href="http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1/feed" rel="self" type="application/rss+xml" />
	<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1</link>
	<description>A light-hearted look at the world of story and writing in games</description>
	<lastBuildDate>Tue, 18 May 2010 16:59:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Peter</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-198</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Tue, 18 May 2010 16:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-198</guid>
		<description>&quot;I want to marry an archaeologist&quot;. 

This was better than could have been imagined.</description>
		<content:encoded><![CDATA[<p>&#8220;I want to marry an archaeologist&#8221;. </p>
<p>This was better than could have been imagined.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-49</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-49</guid>
		<description>I quite liked both of them, at least at the time, although neither really felt like Discworld. Too much Python, not enough Pratchett. Discworld Noir also had a different style, but one that felt like a much better fit - Discworld through a film noir lens seemed very appropriate, almost turnabout after all the Thing X through a Discworld lens books.</description>
		<content:encoded><![CDATA[<p>I quite liked both of them, at least at the time, although neither really felt like Discworld. Too much Python, not enough Pratchett. Discworld Noir also had a different style, but one that felt like a much better fit &#8211; Discworld through a film noir lens seemed very appropriate, almost turnabout after all the Thing X through a Discworld lens books.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-48</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Mar 2010 07:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-48</guid>
		<description>I still have nightmares in which Eric Idle stands over me shouting &#039;THAT DOESN&#039;T WORK&#039; in my ear.

Or a terribly bizarre delivery of sfx and &#039;Did you get the number of that donkey cart?&#039;.

I still quite liked the first one though, inspite of that bastard imp mouse suit puzzle.</description>
		<content:encoded><![CDATA[<p>I still have nightmares in which Eric Idle stands over me shouting &#8216;THAT DOESN&#8217;T WORK&#8217; in my ear.</p>
<p>Or a terribly bizarre delivery of sfx and &#8216;Did you get the number of that donkey cart?&#8217;.</p>
<p>I still quite liked the first one though, inspite of that bastard imp mouse suit puzzle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-47</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 28 Feb 2010 20:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-47</guid>
		<description>Definitely better than the second game&#039;s big reveal being that Death&#039;s gone to Holy Wood to become a filmstar. Although getting the point of the stories was never really the games&#039; thing.</description>
		<content:encoded><![CDATA[<p>Definitely better than the second game&#8217;s big reveal being that Death&#8217;s gone to Holy Wood to become a filmstar. Although getting the point of the stories was never really the games&#8217; thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bret</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-46</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Sun, 28 Feb 2010 20:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-46</guid>
		<description>Man, Reaper Man is a great book, innit?

Top five Discworld for me, easy.</description>
		<content:encoded><![CDATA[<p>Man, Reaper Man is a great book, innit?</p>
<p>Top five Discworld for me, easy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-45</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 28 Feb 2010 16:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-45</guid>
		<description>Ah, &lt;a href=&quot;http://www.youtube.com/watch?v=5ipFSCgrXHA&quot; rel=&quot;nofollow&quot;&gt;Rusty Anchor&lt;/a&gt;. I&#039;d definitely have added that, but I decided to pick ten songs pretty much on a train-of-thought level rather than just sticking to personal faves. 

The Monkey Island one, I would if they&#039;d actually sung it instead of it just being text.

You&#039;re absolutely right about Rubacava. I&#039;d go a step further though and say that it&#039;s the only bit of Grim that really rang true for me - it doesn&#039;t have things like the incredibly confused travel package system at the DOD or Hector&#039;s broken plan getting in the way of things. It&#039;s just so tight, so coherent, so beautiful, so well paced. I&#039;ve fired up Grim several times over the years just to go and take another wander round that wonderful town. Sigh. Feeling nostalgic now...</description>
		<content:encoded><![CDATA[<p>Ah, <a href="http://www.youtube.com/watch?v=5ipFSCgrXHA" rel="nofollow">Rusty Anchor</a>. I&#8217;d definitely have added that, but I decided to pick ten songs pretty much on a train-of-thought level rather than just sticking to personal faves. </p>
<p>The Monkey Island one, I would if they&#8217;d actually sung it instead of it just being text.</p>
<p>You&#8217;re absolutely right about Rubacava. I&#8217;d go a step further though and say that it&#8217;s the only bit of Grim that really rang true for me &#8211; it doesn&#8217;t have things like the incredibly confused travel package system at the DOD or Hector&#8217;s broken plan getting in the way of things. It&#8217;s just so tight, so coherent, so beautiful, so well paced. I&#8217;ve fired up Grim several times over the years just to go and take another wander round that wonderful town. Sigh. Feeling nostalgic now&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: skizelo</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-44</link>
		<dc:creator>skizelo</dc:creator>
		<pubDate>Sun, 28 Feb 2010 14:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-44</guid>
		<description>Rubacava is one of the best segments in any game. The achievement of making the player feel that Manny has spent a year among thsse peope, and somewhat belongs here is remarkable. I even feel guilty breaking a heart for a metal detector. To bring it back on topic, I guess you&#039;ve not forgotten the Rusty Anchor song you can get Glottis to sing.
Also you need to include Dem Bones from Monkey Island 2, or I&#039;m coming at you. In the time honoured fashion of leaving a message on your blog calling you a cock.</description>
		<content:encoded><![CDATA[<p>Rubacava is one of the best segments in any game. The achievement of making the player feel that Manny has spent a year among thsse peope, and somewhat belongs here is remarkable. I even feel guilty breaking a heart for a metal detector. To bring it back on topic, I guess you&#8217;ve not forgotten the Rusty Anchor song you can get Glottis to sing.<br />
Also you need to include Dem Bones from Monkey Island 2, or I&#8217;m coming at you. In the time honoured fashion of leaving a message on your blog calling you a cock.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-43</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 27 Feb 2010 23:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-43</guid>
		<description>Just be glad all evidence of Mortimer and the Riddles of the Medallion seems to have slipped the net. That one had some Barney And Friends level ear-worms. (Although it wasn&#039;t an adventure game)</description>
		<content:encoded><![CDATA[<p>Just be glad all evidence of Mortimer and the Riddles of the Medallion seems to have slipped the net. That one had some Barney And Friends level ear-worms. (Although it wasn&#8217;t an adventure game)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnome</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-42</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Sat, 27 Feb 2010 20:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-42</guid>
		<description>And I wouldn&#039;t be humming that Laura Bow tune now either...</description>
		<content:encoded><![CDATA[<p>And I wouldn&#8217;t be humming that Laura Bow tune now either&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.narrativeflood.com/2010/now-thats-what-i-call-gaming-1#comment-41</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 27 Feb 2010 19:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.narrativeflood.com/?p=615#comment-41</guid>
		<description>I spend so much time writing articles for print, where I have to explain everything, it&#039;s very relaxing to just be able to go &quot;Here it is. Look at this.&quot; Lazy? Yes! But very, very handy...</description>
		<content:encoded><![CDATA[<p>I spend so much time writing articles for print, where I have to explain everything, it&#8217;s very relaxing to just be able to go &#8220;Here it is. Look at this.&#8221; Lazy? Yes! But very, very handy&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
